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Some features I've always wanted

edited March 25 in Feature Requests
Hey Grazer you can pick something here if you run out of ideas! :)

* 'drag' physic behavior
Sets the new drag value. You can get the value from an extractor.
* 'bounce' physic behavior
Sets the new bounce value. You can get the value from an extractor.
* 'friction' physic behavior
Sets the new friction value. You can get the value from an extractor.

* Make the maximum of the drag physic higher.
If you (grazer) want to keep it 100. Then you could divide it by 2 in all games.

* Enable behavior bundles for objects in the user interface

* The ability to delete levels

* The ability to drag and drop behaviors into a behavior bundle.
With a confirmation alert please! EXAMPLE: Are you sure you want to move these behaviors into this behavior bundle?

* Alerts with 2 or 3 buttons
You can choose if you want 1, 2 or 3 buttons. The third button is not really needed for me but it could be useful.

* A behavior to set all saved values (with save behaviors) to 0

* Parallax layers
You can choose the depth for each background

* More object layers
3 layers are not enough

* A behavior to change the layer of an object (you can choose type and name)
You can get the value from an extractor

* A hue, saturation and brightness behavior to change the color of an object
Would be useful to highlight buttons when you go with you cursor over it.

* An 'in' and 'out' output in the collision behavior
IN occurs when the object collides with another object
OUT occurs when the object doesn't collide with the other object anymore

* Make the minimum value of the circle of the proximity behavior 4.0
Now it's 8.0

* Make the maximum of size behavior higher (something like 1000)
I don't care about pixelated sprites. It's your choice.

* Make your games unlisted, public or private
PRIVATE: Only you can open the game
UNLISTED: Only people with a link can open the game. You can't see it on your profile and in the games page.
PUBLIC: Everyone can open your game

* Selecting objects
You can select objects with a select tool and delete, copy or move the blocks in the selection. There's also a paste button to paste the last copied selection.

* More buttons in the alert behavior
Maximum of 3 buttons.

* Text box GUI behavior
flowlab#1
Inputs:
TEXT: Changes the text of the text box. There should be a text behavior too. You can also connect a number to it.
IN: Sends the output
ALPHA: Changes the opacity of the textbox.
ON: Enables typing in the textbox
OFF: Disables typing in the textbox (useful if the alpha is 0)
MAX LENGTH: Changes the maximum length of characters in the text box.
0 = infinite

Outputs:
OUT: Sends the text of the textbox. It also tries to convert it to a number if possible.
ENTER KEY (trigger): Occurs when the ENTER key is pressed when the text box is focused

Properties:
DEFAULT (radio button): Default textbox
LETTERS ONLY (radio button): Only enables letters (a-z and A-Z)
NUMBERS ONLY (radio button): Only enables numbers (0-9)

MAX LENGTH (number): Change the maximum length of characters in the text box.
0 = infinite

* Text behavior
flowlab#2
Inputs:
SET: Sets the new text
IN: Sends the output
ADD: Adds text (so if the text is "hello" and you add " world" it will be "hello world") this also sends the output

Outputs:
OUT: Sends the current text

Properties:
TEXT (text box): Default text

* Filter can check text
You can check if the text is equal, if the text starts with some text, contains text or ends with some text. The dropdown of the filter will look like this:
- Number equals to
- Number is greater than
- Number is less than
- Number is not equal to
- Text equals to
- Text starts with
- Text contains
- Text ends with

* Change text of labels with the text behavior

Sprite editor:

* A square and a circle tool

* Bring the brush tool back from the old sprite editor

* Text tool
You can choose what font you want and the size of the text.

* Edit the hitbox of the object
You can draw a square or a circle in the hitbox editor with the square and circle tool.

* A select tool
You have to select something in your sprite. The selection is just a square. You can move the selection somewhere else in your sprite.
Here I have some shortcuts:
[Ctrl] + [C] to copy
[Ctrl] + [V] to paste
[Ctrl] + [X] to cut
[Delete] to delete
Arrow keys to move 1 grid box.

And something I don't really need but just want to say: Make it smaller of bigger; In the edges of the selection you have dots to change the size.

* Transparency
Edit the transparency of the pixels.

* GIF animations
If you are making an animation and upload a GIF file it will separate all frames and make an animation of it.

Comments

  • edited January 4
    I got some ideas of my own:

    •a hit box editor
    •hitboxes that rotate with the sprite
    •being able to log in FROM the editor just in case you make a big edit but forget to log in
    •a smoothening tool
    •an opacity option in the sprite editor
    •the brush tool
    •resizing sprites
    •sprite cloud (basically we get to upload and store sprites we make if we want to reuse them from game to game)
    •multiple parallax layers
    •background behaviors that don't involve movement (such as animations)
    •text tool for the sprite editor
    •uploading .gif files and them saving as an animation for the object it's been uploaded to
    •a recolor tool for the sprite editor
    •make the proximity able To be infinite in size
  • Edited topic. Stole Added some ideas from jngthree.
    Flowlab!!!
  • Another thing: multiple parallax layers
  • You already said that in your previous post
    Flowlab!!!
  • I know. I was emphasizing it
  • Added new stuff because I can :)

    Bump
    Flowlab!!!
  • YES Gif animations would be soooo useful! @Latif3 @Grazer
  • ( ͡° ͜ʖ ͡°)
    Flowlab!!!
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