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Some features I've always wanted

edited January 4 in Feature Requests
* 'drag' physic behavior
* 'bounce' physic behavior
* 'friction' physic behavior
I really want to be able to change these values in the behaviors.

* Make the maximum of the drag physic higher.
If you (grazer) want to keep it 100. Then you could divide it by 2 in all games.

* Enable behavior bundles for objects in the user interface

* The ability to delete levels

* The ability to drag and drop behaviors into a behavior bundle.
With a confirmation alert please! EXAMPLE: Are you sure you want to move these behaviors into this behavior bundle?

* Alerts with 2 or 3 buttons
You can choose if you want 1, 2 or 3 buttons. The third button is not really needed for me but it could be useful.

* A behavior to set all saved values (with save behaviors) to 0

* More parallax layers

* More object layers

* A behavior to change the layer of an object (you can choose type and name)

* A hue, saturation and brightness behavior to change the color of an object

* An 'in' and 'out' output in the collision behavior
IN occurs when the object collides with another object
OUT occurs when the object doesn't collide with the other object anymore

* Make the minimum value of the circle of the proximity behavior 4.0

* Decimals?
There are only integers in flowlab. Where are the decimals?

* Make the maximum of the size behavior infinite
I don't care about pixelated sprites. It's your choice.

* Disable the ability to let people open the editor of your game

* Make your games unlisted, public or private
PRIVATE: Only you can open the game
UNLISTED: Only people with a link can open the game. You can't see it on your profile and in the games page.
PUBLIC: Everyone can open your game

Sprite editor:

* A square and a circle tool

* Bring the brush tool back from the old sprite editor

* Text tool
You can choose what font you want and the size of the text.

* Edit the hitbox of the object
You can draw a square or a circle in the hitbox editor with the square and circle tool.

* A select tool
You have to select something in your sprite. The selection is just a square. You can move the selection somewhere else in your sprite.
Here I have some shortcuts:
[Ctrl] + [C] to copy
[Ctrl] + [V] to paste
[Ctrl] + [X] to cut
[Delete] to delete
Arrow keys to move 1 grid box.

And something I don't really need but just want to say: Make it smaller of bigger; In the edges of the selection you have dots to change the size.


* The 'over' output of the mouseclick behavior doesn't work very well with a lot of objects.


  • edited January 4
    I got some ideas of my own:

    •a hit box editor
    •hitboxes that rotate with the sprite
    •being able to log in FROM the editor just in case you make a big edit but forget to log in
    •a smoothening tool
    •an opacity option in the sprite editor
    •the brush tool
    •resizing sprites
    •sprite cloud (basically we get to upload and store sprites we make if we want to reuse them from game to game)
    •multiple parallax layers
    •background behaviors that don't involve movement (such as animations)
    •text tool for the sprite editor
    •uploading .gif files and them saving as an animation for the object it's been uploaded to
    •a recolor tool for the sprite editor
    •make the proximity able To be infinite in size
  • Edited topic. Stole Added some ideas from jngthree.
  • Another thing: multiple parallax layers
  • You already said that in your previous post
  • I know. I was emphasizing it
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