Ok, so crimson hunters is doing pretty well, and I've decided to postpone SB2 development for about a month. No specific date has been chosen. But here's the thing: I am TERRIBLE at deadlines. So until then, crimson hunters it is.
The graphics I used to start of the game was actually placeholder graphics. I've been practicing offline, and finally decided to create newer/updated graphic. There are also new mechanics such as the teleporter gun, which you aren't told how to use, but if you look closely, "they" will teach you....
I've also made it to where it's not truly
limited to just red. For shading reasons, I've included some grey in the characters and backgrounds, which we all know contains other hues
The intro also includes white, but only so the user can read it.
That reminds me, brick tiles and other tiles looked crappy and pixelated... not anymore! The bricks look much more polished and include way more red, and the metal texture looks way more smoothed and shiny. what do you think?
Also, when I'm done with this game, I might make a crimson