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edited April 2014 in General
So lets say hypothetically a flowlab game gets into the app store. How would the keyboard commands be translated to the tapping and dragging in an iphone version?


  • They don't. You need to make objects on the HUD as touchscreen buttons. Then in behaviors, you make a "when clicked" behavior instead of a "key pressed".
  • Then why can't there be that keyboard that pops up when theres any key pressed button???
  • For what reason would you want over half your screen taken up by an entire keyboard? Doesn't it seem more logical to put a transparent touchpad of buttons on the corners of the screen?
  • Reply to Mhx Air:
    For cheat codes!
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