For once, I actually really need help, pretty badly.
I was testing some basic enemies and a sudden lag spike ruined the whole game.
What happens is, even during lag, everything but the timers go slow.
The timers continue to tick the same, and emit enemies, background, and change directions.
It is because of this single lag spike, that stars will begin to overlap and multiply, there will be 50
enemies within the minute, and the enemies don't follow their designed paths because they move slower,
but the timer still switches out their directional change anyway.
Here is what I mean. Xediga Vade, click anywhere, then click a ship, spacebar is shoot.
Keep in mind, I have only put in maybe 15 hours into all this, and there is a lot of errors,
like how the purple ship doesn't emit blue if it gets emitted, only if it's already in the level.
The collision and proximity doesn't detect emitted objects for whatever reason.
Emitted objects also do not match rotation, so that may be another issue.
I had to make the attached flames shoot the lasers, because the ships emit shots sideways for no reason.http://flowlab.io/game/play/72812