I put together a small example
here. There are basically two distinct paths for the logic: one for the "x" (left & right) axis, and one for "y" (up & down).
The logic works like this:
1) A
Timer wakes up and triggers each second
2) There are two
Extractor nodes, one extracts the "x" position of the player, the other extracts the "x" position of the enemy
3) An
Expression nodes takes the difference of the two positions (A -

and sends the result to a
Filter4) If the difference in position is greater than 0, the
Velocity is set moving the enemy to the left, otherwise he moves to the right
5) The "y" axis works the same way, only comparing the "y" instead of "x" positions
Comments
I looked through all the objects and didn't see any that looked like they had chasing behaviors. Which objects are supposed to chase the player?
Here is the screenshot link:
https://docs.google.com/document/d/1LqpdvXP6P_PFcFm9gSCxYccvmpssJkuRS0UvyLABr-Y/view
How bout da'
do you see the problem?, because that was the image of the behaviors that did not work( this is in the enemy object)
https://flowlab.io/game/play/608897
The error?