So this is probably the most requested feature we've had, and I finally added it. The ad provider is AdMob, and you can create a free account and set up your mobile apps here: https://www.google.com/admob/
For the moment, two Ad types are supported:
"Banner" - banner ads are small ads shown at the top or bottom of the screen, and they stay visible until you hide them. These types of ads would typically be displayed while a game is in progress.
"Interstitial" - these are full screen ads that display until the player closes them. These types of ads would typically be displayed between levels.
There is a new behavior node named "Ad", that allows you to control the ad behavior, with three inputs:
" - this displays a banner ad
" - this displays a full screen/interstitial ad - the output will be triggered when the player closes the ad
" - this hides the banner adSome important notes to keep in mind:
- Mobile ads have no affect in the web browser
- The default settings of the behavior have testing info included, and sets AdMob to "test mode". This allows you to test the ads in your game using test ads
- You'll have to create an AdMob account to create real ads, but make sure you leave test mode enabled until you release your app (testing with real ads is against AdMob policy)