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Small bugfix update

I just deployed a small update to fix a couple of annoying bugs that have been around too long.

- Fixed case where adding animations to an existing object played back white until reload
- Fixed case where enlarging the game window could leave some objects invisible until reload
- Fixed issue where editing emitting objects' physics propertie s would not take affect immediately
- Fixed issue where Collider trigger set to a specific object would lose the object setting on reload
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