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small update: better messages

edited October 2017 in Announcements
I just deployed an update to address some message problems that were exposed in another thread. Here are the updates:

1) Message code has been updated and optimized to be *much* faster, so they should be far less likely to cause performance problems in your game
2) Messages now send to attachments correctly
3) Update to the Filter behavior: It now has a "value" input so that you can change the comparison value while the game is running

Let me know in the thread if you have any questions or problems.


  • edited September 2017
    That filter thing will come in handy, BIG TIME.

    No more use of expressions for high scores

    Got a question, is it possible to have a message target more than one object. This could be helpful as there would be less of a need for more message behaviors
  • I like that new input in the filter. Useful when you want to make highscores :)
  • This also means simpler chasing mechanisms
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