frame

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In Register

I saw those tutorial videos, grazer

edited October 5 in General
Bet you didn't expect me to catch you :P

Anyway, I must say- I'm quite impressed. Being a veteran and all, I actually find these videos good. They'll be very helpful to newcomers

Comments

  • Gad, he sounds like HandUnit
  • Wait.... that must mean...
    My web Site, "the console" = jngthree.wix.com/jngsconcole

  • Thank you for selecting Exotic Butters
  • 10/10 understandable voice, good explanation and nice effects
  • @grazer


    Oh my god.... HE EVEN KNEW THE REFERENCE!!
    My web Site, "the console" = jngthree.wix.com/jngsconcole

  • edited October 6
    It would be even more fantastic if he voiced out my fnaf game as the bot :bleep_bloop:
    lol jk
  • edited October 12
    Also, I added them to the video tutorials page, along with your videos finally @Latif3 - http://flowlab.io/video_tutorials
  • Nice well done
  • Nice voice, grazer. Those were good, simple, and easy to follow tutorials. New users will love those. That electronics version of black Friday should be coming up, so maybe I'll save money for a decent laptop and make a couple tutorials for really complicated stuff, like boss battles, water physics, and technical game designs.

    Remember a year or so ago when neither of us could figure out how to make an 8 directional run and gun shooter, because we were too focused on using half sprites? I know exactly how to make one now. I may even be able to make stuff like Metroid morph ball as well, but it would be a major help if you make a behavior for animations that set a new hitbox, for crouching and rolling. I'd hate to have to rely on enabling and disabling alpha attachments, but that's probably a good work around.

    Things like these are tutorials that nobody needs nor asks for, because they struggle with basic stuff. If users get the hang of normal stuff, they might get curious about more advanced ideas like hills and advanced AI that do more than walk back and forth. If you've ever played Metroid Fusion, the SA-X are very advanced AI. I've made a few in LittleBig Planet using the Sackbot logic nodes, and the logic nodes are about the same as coding, so I could probably make some pretty smart CPU teammates and enemies, which would be worth recording for future users.
  • Cyber Monday!
    My web Site, "the console" = jngthree.wix.com/jngsconcole

  • Friday the 13th.
Sign In or Register to comment.

flowlab.io

| make games in your browser
@ 2017 Flowlab.io, All rights reserved.

Contact us

Get In Touch