This will be very useful to everyone. Be sure to look at this example.
If you are tired of using clicking for your menu, and want to toggle through it with the arrow keys like a console or handheld game, then this is for all of you.
Press up or down to scroll through the 4 buttons.
Press enter or spacebar to select them
I've spent the last few hours making different concepts of how this could be done, and after deleting several versions, I have decided that this is by far the most practical and most simple way to make a menu screen. Using this concept will make your games look clean and more professional if used on PC or Console, but doesn't do anything on smartphones. Smartphone apps can stick to using clicking, because of the touch screen.
I could make the buttons smaller, I could make buttons on the left and right side, and I could make a menu with a bunch of buttons on the left and a couple on the right. The concept uses a bead set to 0 alpha, and has up to add 1 to a number, and down to add -1 to the number, filtering -4 and 1 to set the position to the top or bottom using position grid. Proximity to the invisible bead triggers an animation and alpha to the button it is touching. Hitting enter or spacebar while the animation is active triggers a click. The proximity is set to repeat 0.0, while the timer is set to repeat 0.1, so the proximity will always be faster, allowing uninterrupted animation.
I hope many of you find this useful. I will very likely be getting back into flowlab on Thursday, so expect to see a lot more new and advanced concepts come out as I work on my game. Here's the link to the menu concept:Simple Menu Concept