After making Turk Hunt in less than half a day, I realized that it's going to take maybe a year to make Shifter a beta. It can't be completed in flowlab. Unfortunately, flowlab doesn't support multiplayer, split screen, animated backgrounds, exporting to console, and lots of other stuff, so Shifter on flowlab is a concept that I'll need to have ported by coders and completed.
In order to make that money, I've thought of making several addicting 8bit games with ads, that I can quickly make in a week or less and update occasionally, to help me save up faster.
I had considered making an off road/city infinite scrolled Excitebike NES style game where you ramp off cars, hills, and even chase and run over 8bit people, while getting score bonuses for doing damage and sweet trick combos. Excitebike is unfortunately a Nintendo game, so I could have an issue with their pesky lawyers if they decide my game even slightly resembles theirs.
Another game I considered was basically 8bit GTA style Goat Simulator but you play as a dog and terrorize a town, barking, digging, eating peoples food, pooping or peeing on their stuff, knocking stuff over, chasing them, or running away from them. Eventually I would add a mission checklist like:
House Arrest: "Bury your owner's car keys/shoes"
Phony Hawk: "Steal a skateboard"
4 Leg Drive: "Crash a car"
Rocky 5: "Knock out all the packaging boxers in the toy factory"
Santa Paws: "Eat the whole picnic, and steal a toy for your owner's son from the factory without losing all the weight"
Fake News: "Take the newspapers off the neighborhood doorsteps"
So on and so forth. Personally I believe the dog game could become popular and even sellable.