It seemed like everyone else in Flowlab had a big project going on except me (Awakening, Starblast, Shifter)... so I thought, "Well, why not go for a storyline in Fireball.io?"
So I began making it, and it's started off pretty well. Since it's a platformer, I can use some of the tutorial sprites instead of making everything from scratch. Although the inkscape spriting takes up a lot of time, it's not that bad overall.
I have a general idea for the story line, of course... but it's nothing too spontaneous or crazy. Also, I'm thinking of doing a couple of flat 3D-ish cutscenes by messing around with size and position, but I'm pretty sure it won't work out as good as I'd hope.
Anyway, the story starts out in a village, where the player's doing casual stuff and learning about how to play the game.
The part I'm gonna be working on right now (or later, if I can't think of anything) is the rest of the progress that happens in the village, then a calamity that consequently destroys it. Everyone will be forced to escape through a secret passage...
I'm thinking of invaders coming in with planes to drop missiles, but if anyone else has any better ideas, I'm all ears. Also help/advice on making cutscenes would be greatly appreciated...
*Currently the levels aren't accessible through playing, only through the editor
And yes, I did use some tutorial sprites because I was too lazy to make everything.