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Creating a Player Select?

edited February 2018 in How To
Hi! I'm trying to give my players the ability to choose which character they're going to play with. Is there a way to do this?
Here's my game:

Thank you! ^^


  • Depends on what type of character select you want to do...

    You could use an respective Player emmitter or Respective Levels to each character
  • Spawning may be a better choice
  • Sorry, I'm still pretty new at Flowlab, so I'm not sure if I'm doing any of this right. DX But, I tested out spawning and it doesn't seem to be working for my game. I have a camera that's set to follow the player, but it's not reacting to my spawned-in character when the character enters a new level. I also looked into respective levels, but it seems like that'd be an enormous amount of work since I can't find a duplicate level option anywhere. Any suggestions?
  • I would probably approach it this way:

    1) Create a single "Player" object that contains all of the player logic
    2) Create a set a "Child" objects, with their parent property set to "Player"
    3) When you start the game, use a Spawn block to add the selected Child object to your level
  • I forgot of the Childs... They are pretty useful
  • I added an example of this to the examples page:

    There are other ways to approach it, but using Parent->Child objects is probably the simplest.
  • How do u set your camera to follow player?
  • You can put the camera on the parent object. I added one to the example:
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