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Sprite editor is being trash

I have a UI object that has an animation like static, the problem is that the editor just replaces certain frames of the animation with pure white, green, or a picture on my computer of static that I'm not using. Why is this happening?


  • I'm not sure/aware about this bug.

    Have you tried to just load the level when you finish one animation or refresh?

    Or if you changue the sprite size that will happen
  • This issue comes up occasionally - the problem is that if you have a full screen sprite, you can only add a few animation frames before the sprite sheets get too big. This is a bug that I need to fix by capping the max sprite sheet size.

    In the mean time, don't make full screen animations with more than a couple of frames, or you risk having them fail to save.

    Sorry about that
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