I just deployed an update that adds priorities to the Animation behavior. This replaces "always complete" with a "priority" integer. An animation with a higher priority will always override an animation with a lower priority, and a lower priority one will not override a higher priority one.
There are also a few fixes:
- Fixed an issue with sprites > 32px sometimes not showing on the far left side of the screen.
- Fixed an issue with Windows PC export sounds not playing in some cases
- Fixed an issue with Windows PC export mouse clicks not triggering in some cases
Let me know if you find any issues with this update.