I have a timer in my game which increments the score every 1/10th of a second, feeding through a NAND gate first.
Once the game ends, another timer is triggered at 1/10th delay (have also tried 0 to no avail) also feeding into the NAND.
The result should be the score stops incrementing, as the NAND should output 0 once both inputs are 1, however it continues to output 1 anyway.
Am I doing something wrong? Is it possible the two timers are firing slightly
out of sync, thus the NAND would always be on?
If so, is there another solution to what I'm trying to do?
The game can be seen here:https://flowlab.io/game/view/866645
The logic is in the Game Controller (blue box to the left):