Okay- so this is something that would benefit my games and maybe @muddyapples how it works
This specific behavior is a GUI
behavior only, and is not available to game world objects.
What this effectively is, gives you a shape that is dragged onto the screen, and is only seen in the editor. You can drag the corners to expand/shrink it. When the mouse, or a finger (multiple boxes are able to be on the screen, but can’t overlap) it behaves like a mousemove. HOWEVER, unlike mousemove, when there are two fingers on the screen, it can detect if one is in the box- and gives off the coordinates accordingly- if 2 or more are in the box- it only gives off the one that came first, until it leaves. If there are multiple boxes and multiple fingers tapping, same thing goes, but each box sends off where the finger is, but only if said finger is within the set boundaries. Otherwise, it behaves identical to a mousemove- X/Y coordinates and all.
This would enable multitouch joysticks, benefitting SB3, it would pretty much benefit any game using mousemove.