I created the game objects Player and Spikes in my game, along with other objects. I attached a health bar to the Player(also with sound) and upon colliding with the Spikes, the bar decreases which it normally has to. But the problem is that it is decreasing fast. I saw the Player Health example in the Helpful Examples under Resources, so how come the health bar there is decreasing slow?
Even in the Flowlab! Part 6 under the Video Tutorials, the health number decreases slow even when the Player is standing on the Spikes. How do you do that?