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The Super Mario Bros Flowlab Edition Log

edited December 2018 in Play My Game
This is the log for a very inexhaustibly excellent game I created. I noticed on how so many people have viewed it and some liked it, so I decided to make a place so people can post ideas, comments, questions, and for information. All I simply ask is that there is no cussing or name calling or any of that unnecessary sort. Feel free to post comments, please! Link to game is below.


  • Also, if you want to help in the making of the game, I will accept "recruitment" as long as you have had experience with flowlab. The requirements are...

    1: At least two good small or large games. OR...

    2: 5 nicely designed game sprites

    Also, if we can finish this game sucessfully, I am considering making something in the "Super Smash Bros" area. That is all...for now...
  • To make a brief introduction, Super Mario Bros Beta is THE closest thing to the actual game. I know the Flowlab edition was revolutionary, but compared to this version, it is not even close, no offense. My version has Fire Mario, Invincible Mario, Underground Bonus Levels, great soundtracks, and many more to come. Super Mario can now also wall climb (or jump) which allows room for secret areas and hidden ways to quickly beat the game. Though the game is still under construction, look how far it has already gone! What are you waiting for?! Click the link above to give it a try!
  • edited December 2018
    Game Controls:

    Left and Right: Move

    Up: Jump

    Down: Crouch/Enter Pipe

    Z: Victory Pose

    X: Fire for Fire Mario/Yoshi's Tongue/Run (Mario, Super Mario)

    R: At Tutorial Beginning, Boot to Actual Game

    C: Exit Yoshi

    A: Cappy (Super Mario)
  • edited August 2018
    Update List:.

    2: The secret I will tell you is for my next game. Only when this game is finished is when I will release it. It is called... Super Mario Luigi Bros...

    3: All of Mario's victory poses have been completed. Though you can press Z whenever you want, it would be funner if you did it at the end of a level. Some background images have been uploaded also.

    4: World Two is now complete! Hurry across the four more levels to try and save Toad. Also, 1 Up mushrooms have been added, though they truly do not serve a purpose. Also, normal mushrooms have been "recolorized."
  • Glitch: you can get stuck in between the pipes, and the game is pretty good
  • edited July 2018
    Sorry about that, sometimes Invincible Mario emits Fire Mario inside of objects. Thanks for the comment and for the like, you're the first one!
  • edited July 2018
    Not bad, you've got most of the logic down and the gameplay is enjoyable.
    This is suggested a lot by other members, but try to come up with something original. It could prove to be more difficult, because you have to make up the sprites and all, but it'll turn out to be better in the long run. Otherwise, it's a great game!
  • Understood Luminous. Thanks for the information.
  • edited July 2018
    Yahoo! World 2 has just been released! Beware, Bowser will do anything to stop you, including sending a huge army to defeat our hero. Does Mario save the Princess this time? Also, original sound effects have been uploaded to make it sound more authentic. And FINALLY, after the many requests for it, a correct point system for the game has been established. It took a while, but I was able to figure it out.
  • Some more updates! When you stomp on a enemy, you bounce up like in the original game. Also, if you enter either of the boss battles, the screen shakes for effects! Thanks GRAZER for the earthquake effect.
  • I am curious for Mario enthusiastic's inputs. What Super Mario song do you think should be playing at the beginning of the game, or, the first Toad village? I personally didn't think Delfino Plaza was good enough for it, so I wanted your thoughts.
  • Delphino hills was always memorable...
  • What's the game called? Super Mario Flowlab?
  • edited August 2018
    Yes, also, nice avatar, Greggo.
  • edited August 2018
    CrimsonBlackGames, what Super Mario Game was the song you presented from? Was it actually called Bianco Hills?
  • News: Sneak Peek to new animations on tutorial
  • Dude, this game is amazing and I really can see the amount of time and effort you put into this game! Great Job!
  • @Cap. Red Crab yeah that one. I vaguely remember the names of the stages there.
  • Thanks Greggo, it sure did take a while! Also, I'm curious on anyone's ideas on the story, what could the beginning lead up to?
  • Maybe a bigger invasion by Bowser, something intense but still keeping the Super Mario feel. (IDK if that makes sense or not, sorry). Also, how did you make it so that you can stop on enemies, but not run into them. I'm curious because I wanna make a Super Waluigi game.
  • "Also, how did you you make it stop on enemies"? I'm sorry, Greggo, I didn't understand your question.
  • In your game, you can stomp on enemies, but not him the side of them, like in an actual Mario game. How?
  • Uh... all I did was make the enemies to die when Mario jumps on TOP of them, while if he touches them to the LEFT or RIGHT, he loses his power-up and (or) restarts the map. Is that what you were asking?
  • Yeah, thanks. I know that seemed like a dumb question, sorry.
  • No, it's fine. Thanks for asking.
  • New update, Yoshi
  • I haven't added his tongue effect but so far, he is rideable from Mario, Super Mario, and Fire Mario. How do you like him for now, Greggo?
  • Big Update Coming: Super Mario Odyssey Powers and Costumes!
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