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Flowlab FNAF

Welcome to Flowlab's technical facilities... or what's left of it.
bloodbearanim

I started the game a year ago, but everything's changed except for the title screen.

This is probably the closest game in Flowlab to resemble the original FNAF.
Survive 5 hours in Bloodbear's domain.
Check the cameras, listen for audio cues, close doors, manage your power.
Let your guard down or react too slowly, and you will get a frightening Jump Scare...

If you are extremely uncomfortable around **SUDDEN LOUD NOISES, JUMPSCARES, and DISTURBING IMAGES/CONTENT, or is UNDER THE AGE OF 10**, playing is highly discouraged.
Original music and concept by Scott Cawthon.

http://flowlab.io/game/play/717879


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Comments

  • Nice job. but that was EASY and I know the fanf tips that I know I am going to win.
  • That's not how it really works bud... You can't say it's easy when you never played it :expressionless:
  • I DID!!! I wouldn't say it if I didn't play it.
  • There was few glitches but nothing major.
  • edited July 18
    I know that you're lying because I just found out that my doors don't work fending off bloodbear :p



  • A new update has been added! A couple of improvements have been made to the gameplay to improve overall experience.
    -The camera now doesn't get "stuck"! This means that you'll be able to accurately track Bloodbear, just like in the original FNAF series. If he moves, the camera automatically adjusts.
    -Static has also been added. Whenever the animatronic moves, static will also activate, in addition to the audio cue. Short bursts of static you can disregard will also activate often.
  • There's currently a bug with the last two cameras, the game will be unplayable until then.
  • No I am not!
  • Okay then, you can put the footage here if you want

    The bug is now resolved, all the cameras will function properly except for the last two cams (which will get stuck).

    Also, with other slight adjustments, Bloodbear gets more and more hostile as the night goes on.
    1st attack: You have 6 seconds to react.
    2nd attack: You have 4.5 seconds to react.
    3rd or more attack: You have 3 seconds to react.
  • Just cleaning up a bit in here. I removed 20 something unrelated flood posts.

    @23gz4932
    Stay on topic, don't post more than twice in a row unless you really have to, then only 3 max. Are you unable to edit your posts or something? Try to put everything into one post, and don't talk about other games in someone's topic.
  • BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!! Thanks for the comment.
  • Damn how do people even keep friendly at 8-year-olds like this one. Ban this guy I'm out.

    Nice game btw @Luminous, don't really understand everything but I see you've put a lot of effort in it. It's good to see some actual good games on flowlab.
  • edited July 19
    Thank you @Latif3, I'll be sure to add better in-game explanations next time :D
  • I don't want to ban someone just for being new. A lot of members start out that way. I'm sure I was like that when I joined my first few forums in middle school. I could ban them if they purposely started being rude and keep posting a lot, but it is grazer's website, so I won't do anything unless he tells me I should, aside from moderately moderating.

    As for the game, it is interesting to see another take on this. I've seen maybe 2 or 3 FNAF attempts with fake 3D in the past. It'll be interesting to see it finished and polished. I'm personally not a fan of FNAF, I prefer exploration horror games, but I know flowlab is limited, so I always enjoy seeing how much a person can achieve with those limitations.
  • Thanks for the feedback! It does take a while setting everything up correctly :)
  • I QUIT!
  • YEESSS!!!
  • @23gz4932
    You just should not reply so much. That's really all. 2 times in a row is plenty, unless it is in your own topic, then it doesn't matter. It just sends a lot of notifications and fills up a lot of space when you reply a ton and open topics from years ago. You don't have to quit, just be more conservative with your replies. Too many is considered spam, and some people get annoyed easily.
  • I DON'T THINK SO DON'T SAY YESSSS!!!
  • edited July 20
    how do you make that jumpscare, also the game is amazing
  • Thank you for your feedback! The jump scares are made by making various animation frames of the same character.
  • Hey hey, it's a new update! Let's welcome Slaughterer with open arms.
    bunjump

    *Slaughterer the bunny will only appear on Night 2 onwards!
    *Starting from 2AM, he may randomly appear on your camera when you pull up the monitor. If you see him, put down the monitor immediately; or else you will be greeted by a jump scare, which doesn't end your night but disables all your cameras!
    *To reboot a disabled camera, click on it and wait for 4 seconds. If you attempt to look at another camera while fixing it, the progress will reset.

    *To allow members to get a clear idea of how to play, a guide has been added in-game!
    *Night 2 is now playable, but a ventilation system will be added soon, with a similar mechanic to the music box in FNAF2.

    And thank you for your support everyone, I really appreciate it! :)
  • Oh and also:

    *Bloodbear will move faster on Night 2, but his attacks from the door will be slower to balance it out.

    *When you successfully block Bloodbear's attack, the cameras will still show that he's outside unless you switch to another camera then back again. Once blocked, he will go off-screen for a bit then appear at cam 1.

    *It is completely possible for you to close both doors while rebooting downed cameras, but that takes a ton of power (I usually do that when I'm freaking out; when I can't see where Bloodbear is but an audio is going off every second).
  • To top off night 2, the Ventilation system has been added.

    Click and hold the ventilation button on cam 3 to wind it.
    The ventilation will slowly degrade. If it reaches 0, then your game will end with a Jumpscare, courtesy of Bloodbear. This is similar to the Puppet and the Music box in FNAF 2.
    You can find more info at the handy in-game guide.
  • edited July 22
    oldhead2
    This guy's jumpscare actually made me jump in my chair.

    Meet Oldhead, the new animatronic that will jump scare you when the ventilation fails, instead of Bloodbear! (I couldn't think of a better name...)

    He actually has the most terrifying jumpscare I've ever made, and makes Bloodbear and Slaughterer look like mere dolls. If you would like to meet him personally, please play night 2 and let the ventilation system go down completely! :D
    (Of course, it's much scarier when you don't expect it.)

    [EDIT: I did not take any inspiration from pickles, cucumbers or cacti to make this animatronic, as an anonymous source has previously suggested.]
  • How did you paste that!
  • I had originally exported it from a different program, so the pictures would be in my folder when I need them :)

    A few bug fixes have been made, such as Slaughter appearing in Night 2 even when the camera's down. Also, the sounds for monitor use and doors have been changed to fit in better with the playing environment.
    The title screen has also changed quite a bit, including color scheme, the music, and the shadows of five animatronics, three that I've already made as well as two upcoming ones (welp... you can guess who they'll resemble)!

  • yeah well i'm working on a fnaf game and just saying I think it's going to be better than yours but i'm only a free member and I ran into the block limit already. And I didn't even finish the title screen..........

    I didn't want to pay every month/year so I requested a different way to pay for the passes but they probably wont listen to me
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