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Update Raycast

edited August 13 in Feature Requests
With some of the games I'm using raycast a lot. But it would be great if raycast could:

have the angle be determined by the rotation of the object with the raycast behaviour.
With a checkbox for "angle is dependent", just like emit.

Also, if there were an option to make the raycast visible.

Comments

  • You can get the object's rotation from an extractor and input that value in RayCast.

    Here's an example:
    Example
  • oh. welp, maybye we don't "need" that then.
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