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A Timer but faster than 0.1 of a Second?

edited August 14 in How To
I have a very specific situation where I need a bundle to repeat infinitely until it gets told by something to stop, but then later to start again and so on. But the bundle needs to be triggered instantly, I used a timer and set it to 0.1 of a second to try and do what I'm doing but it's not fast enough.

edit: Right after posting this I thought of using an always and a switch and that worked. This post probably doesn't even make sense.

Comments

  • Yeah you can either do 0 in a timer and repeat it forever or use an always block.

    An always block triggers every frame, all games are 30fps so 30 times per second.
  • edited August 14
    If you want sometime to happen multiple times within a frame (obviously wouldn’t be able to do it forever within said frame) use a repeater block.
  • @Latif3 Doesn’t setting a timer to 0 do nothing?
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