Easy first you set a block and make it moveable, solid and affected by gravity.
Now the code: 1.Always>number(any)>velocity(Forward). 2. Collision(any type of chose from list)>flip(Toggle).
that is it.
how it works: well the "1." is moving side to side at any speed you put it and "2." is making it go back and forth coastally. The gravity will make it fall and the moveable make's it move
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Now the code: 1.Always>number(any)>velocity(Forward).
2. Collision(any type of chose from list)>flip(Toggle).
that is it.
how it works: well the "1." is moving side to side at any speed you put it and "2." is making it go back and forth coastally. The gravity will make it fall and the moveable make's it move