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how to make after 6 enemies die you go to a new level

I'm terrible with filter


  • You can use a filter for that, for every kill you make you have to add 1 to a number value, and when it's greater than/equal to 6 it will bring you to the next level.
  • @Latif3 But how? What do i add to make it say that when the all the enemies die, which is 6 teleport you to a new level do i edit the enemies code (all our the same and are duplicated) destroy- -greater than 6-- New level
  • Uh, when you destroy something the behaviors after it are lost. Have the enemy send the player a message, which adds it up
  • thanks i'll try that
  • Does destroyer have an output? Makes no sense.
  • Destroyed objects can output things as long as there’s no delay, so sending a message or saving something will still work, but that’s about it.
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