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Help with emiter

how do I make that when my character shoots his bullets they fall to the ground instead of being lightning fast shooting straight


  • Add drag to the bullet, lower the emit force, and maybe make the sprite bigger. A tiny sprite goes lightning fast even with a little force, due to how the engine determines mass.
  • Chances are that the bullet going straight is just an illusion, as it’s going so fast and disappears so quickly that the engine doesn’t have time to actually drop it noticeably. It’s probably actually dropping, but just insignificantly.
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