In all SB games, cores when actively moving will block bullets, which is a pain.
So, bullets use any triggers to delete themselves. Well... I don’t want cores to count!!
So, I got the old rattler going, and thought of something.... it’s hit me like a bus...
Take your any trigger, and connect it to the A socket of an “and” gate. Take a collision set to the object you don’t want to cause triggers, connect it to an “xnor” socket, and connect the xnor to the other socket in “and”.
If done correctly, the “and” output will only send if it’s anything except for the 2nd trigger!
If you need a screenshot I’ll happily provide