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Ok this is making me mad... [Fixed?]

edited June 18 in Bugs
@grazer

FOR WHATEVER REASON when i adjust the size of objects that are apart of the background, EVERY TIME I RELOAD THE GAME IT REVERTS EVERYTHING BACK INTO THE ORIGINAL BLOCK, I HAVE LOST SO MUCH TIME TRYING TO FIX THIS. EVEN WHEN I LOG OUT AND IN AND MAKE A NEW TAB AND REFRESH THE PAGE IT STILL DOES THIS. this happens for every game. I just had a most of the background of my game destroyed by this.

Like I said this happens for ALL of my games.

Screenshot (27)

https://flowlab.io/game/view/1126618
«1

Comments

  • Did you press ok after finished the sprite?


    Playing the game and clicking OK after finishing the sprite will que the editor to save
  • I made sure I did
  • This sounds super frustrating! I have personally never made a large BG block. By the way, anyyone know how to run an animation for background?
  • @meburningslime
    I dont think you can, but you can just make a non-solid game world block
  • And it is VERY frustrating
  • @ToastMaster64, I have 2 ideas;

    - Before refreshing, have you press play first?

    - Only alternative I can think is go in the sprite editor, press copy,
    then create a new object and go in its editor and paste then adjust the size

    My only other thought is maybe after changing size, the new size will collide with other (or clone) objects and prevents it from changing.
  • @JR 01
    I've Already tried the first option, ill try the second
  • edited March 9
    Copy and paste is what I do ALLOT to copy a character or for making animations
  • didnt work
  • Is it not letting you create new objects?
  • Screenshot (28)

    It did it again and its not even my game
  • edited March 11
    @JR 01
    and it lets me create new object it just doesn't work
  • edited March 11
    The copy and paste?
    or resizing the new object?

    This could also can be from connection issues or possibly server issues.
    If all else fails, you may need to ask grazer.
  • If you are having issues with the background being bigger than 32x32, and it changing into a 32x32 object, rename the object to something else.
  • Cant you just use alpha?
  • not sure.
  • edited March 13
    Wow @ScizorM. I dont know if that worked because of you or it just stopped doing it, but thanks.

    But I still dont think that I should have to go through this process just to make sure my background objects save correctly.

    Someone needs to fix this
  • that was 4 days I couldn't work on this because that bug.
  • Yeah, It's kinda messed up.
  • oh, and did I mention this thing is still happening, sometimes I forget to change the name, then I loss everything! hurry! @grazer
  • @ToastMaster64 - is this still happening? I have not been able to reproduce it. Is there a special set of steps I need to follow?
  • @grazer his problem was if he would import an image larger than 32x32, when he reloaded the page it would turn into a 32x32 image. The solution was to give the object a name or give it properties.
  • Thanks for the extra details, but I cannot reproduce that issue either. I tried it like this:

    1) Select BG layer
    2) Click grid, "Create"
    3) Edit sprite, upload new large image the size of game window
    4) Click OK
    5) Reload game, and the full size object still covers the background.
  • I guess it was fixed then.
  • Its not happening anymore, at least, I dont think so.
  • @grazer Ignore my last comment this is still happening.

    Screenshot (81)

    What I do is:
    *Edit a sprite and make it above a 64x64
    *click ok.
    *Refresh, sprite converted into a 32x32 (not smaller, just like other sections were cut off)
  • Sometimes you have to keep doing it until it works or create a new object. It eventually worked for me.
  • @ToastMaster64 @grazer

    The exact same thing has been happening to me and your the first other person to have brought it up, sometimes I could make it work would changing and waiting 5-10 minutes until refreshing, but even then only about 30% of the time it would actually work. This is glitch and very much needs to be fixed
  • I agree.
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