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Change the point of origin for rotation/attach/raycast?

Is there any way to change the center point in a large sprite so that it rotates from the corner or from the top edge instead of sprite center? I need something to swing like a pendulum but rotation twists it from the middle. I’ve also had similar issues with attach and raycast. Would be cool to be able to make a raycast originate from a specific point. @grazer

Also are we ever going to get a “zoom out” on the main edit screen?

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