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Bullet Madness Ultimate Update/Progress Log

edited May 2019 in Game Design
The Bullet Team will post updates and progress on Bullet Madness Ultimate. (plz doo iitt)


  • edited May 2019
    Alpha v0.01: player and 2 enemies have been created, the first level is playable but not beatable.
  • edited May 2019
    Alpha v0.011: New enemy: parachute gun. Animations and code changed to reduce lag. detail being tested with

    @Dolu posted, sorry
  • link to game?
  • posted
  • Hey @sho21 , it overall is very fun to play! But I suggest trying to find a way to make it look like the terrain is actually moving, because at first I thought the place was just in an earthquake :lol: But very enjoyable, and most of the sprites look nice! Also enjoy the diversity in enemies! Nice job!
  • Yeah @kwells is on that, I'm focusing on the addition of actual vital parts for a level system and menu
  • edited May 2019
    Alpha v0.2:
    -new enemy added: hover car, shoots targeting shots.
    -fixed trees and sky,
    -added menu and tutorial
    -Pixel has arrived, he is better than Wumpus (no one will ever go to your birthday Wumpus)
    -Ground not fixed yet :(
    -Pixel, Virtual Assistant
  • finished with the spining grass
  • fix it plz, also dialog box being owrked on
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