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How to make a click-and-hold feature

I want my game to where that if you hold, you keep going up, but instead, I have to spam a lot. I need help please.


  • Mouseclick (down) --- (on) Switch --- Number --- Velocity (y)

    Mouseclick (up) --- (off) Switch --- [same behaviors]

    Always --- (in) Switch ---
    [same behaviors]

    Try that...
  • So I did it but it went up way faster than it should have been. Also, I want it to have a little easing effect, where it eases in and out.
  • It hooked up to an impulse trigger with a power of 1 if you need to know that. acap
  • NVM Figured out the probelm thank you!
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