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How do you create a Trading Interface? (Figured out in 1K)

edited July 27 in How To
I'm working on 1K right now, (A video game in celebration of 1000 views on ViperTeck Announcements)
and in the Fallout level, you can trade with a large selection of characters while staying in the same level, like in Fallout 4.
Screenshot 2019-07-24 at 8.34.57 PM

Comments

  • Like this!
  • Asking @grazer or @JR 01 is your best bet at helping you.
  • Okay, thanks.

    @grazer and @JR 01 , can you guys help me? This is going to be a very important part of my game, so making it work completely is very important. If you can and will, thank you so much! But if you can't, thanks for letting me know. I'll figure something out. (=
  • Actually, I figured it out myself. But thanks guys!
  • Could you send a link to the game on this thread?
  • I see, your making a shop through alerts.
    It's somewhat effective but your limited to what you can put in the alerts.

    If you want a menu like the picture above, you would need to make every menu option an object that can be selected. You could possibly make the menu board in the game layer and make the options in the UI.
  • Oh yeah, I didn't think of that! I'll try it out but my design is made to avoid lag. This might change it. But again, as I said, I'll try it. Thanks! (=
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