I am currently making a horror game called "Seven Deadly Nights," about a person who commits the seven deadly sins and, as punishment, must survive seven nights with demonized versions of these sins. One game mechanic I am having trouble with is the room entering and exiting problems.
Clicking on a door with an up arrow moves the camera view object up, thus pointing the camera (and player view) to a different room, while clicking on the yellow light at the bottom of the screen moves this object down, pointing the camera to the room you just left. However, if you enter the up door twice, then click on the yellow light, you can still see part of the other room. And the more you do it, you will see more and more of the room. Can someone help me fix this issue?
And before I forget, here is the link: Seven Deadly Nights