With updates, changes, and new mechanics, I made several examples and tests that can greatly change a game completely. Over the past few months I've been trying may different ideas and also creating games to help around the forum. I hope these have greater use and knowledge for everyone. Let me know what you think or about your ideas with these ideas.Target Example
distance the camera between the player and an object, allowing keeping both in view in the game. You can walk or jump to or away of the object and the camera will still center between the 2.Checkpoint example 2
is a new idea for checkpoints! Instead of creating more objects or keep adding more code, this uses 1 checkpoint object for ALL checkpoint areas.Kinematic Examples
are a new form or mechanic that was intentional but not realized. Basically these are objects that can move but can't
BE moved by anything else. This is extremely useful for things like New Platform Example
, movable walls, enemies, and obstacles.Inventory Example
is a simple way to make an HUD inventory system. I may make a more librariac system later but this is still unique and useful.
With new behaviors and changes gets new ideas and possibilities. With the recent Time
behaviors added, I made a test to represent time, Calendar, and a literal wall clock.
With many failed attempts, I eventually found a game that lets you make Joints
. They're not perfect, but these can be evolutionary designs that can be used. With Joints, you can curl, swing, and suspend objects with links that create its own physics by using a Polygon hitbox. Joints have great potential and I'm working on a test
for making a boss with joints. I may later make a few more tests to show the availability with Device Check and Cursor later.
Target Example: http://www.flowlab.io/game/play/1233322
Checkpoints example 2: http://www.flowlab.io/game/play/1251796
Kinematic Examples: http://www.flowlab.io/game/play/1268842
- New Platform Example: http://www.flowlab.io/game/play/1263175
Inventory Example: http://www.flowlab.io/game/play/1274622
Joint Test: http://www.flowlab.io/game/play/1244443