As you can see by the first 6 comments, @grazer
helped me figure out that large objects with too many animations can cause a data overflow, crashing the website. But since then, I've come across three new problems... and I am not 100% sure if they are really caused by data overflows.1. Crashing out of nowhere:
Sometimes, in the editor, whether it is the game, behavior, or sprite editor, the website crashes and deletes all progress you have made if you did not press OK before the crash or during the 3 seconds the website freezes before displaying a blank screen. This is the case in small objects with few animations... the COMPLETE opposite problem that I have discovered. This can be seen in Pixel Sports
.2. Alert blocks move on their own:
You can move blocks in the behavior editor by clicking and dragging. However, with alert blocks, you could just click on it, release the mouse button, and then move your mouse anywhere. Sounds easy? It's not, because this completely takes away your ability to edit or delete the alert block. This is noticeable in objects with several alert blocks, but that's not always the case. I hate to announce this game this early, but in my game "Superstar Team: Energy Boom", the object named "Flare Lord" has only 4 alerts, yet this bug still affects it.3. Tab at the bottom cannot be clicked on:
Occasionally, the tab at the bottom of the screen that allows you to play the game, see the object library, etc. will become unclickable after some time, forcing you to reload the website to get it to work again.
I have not seen anyone complain about these problems, so I am not sure if its just me or if anyone has not bothered to write a discussion about it, but I really want to hear a solution to all of these problems.