Just dicovered flowlab and I'm really enjoying it so far.
I did a small game where the player have to destroy an npc. Each time the npc is destroyed, it respawns somewhere randomly on the map. I attached a number function as a counter on the output of "destroy" so it can add "+1" to the number for each kill (to add an event when the player kills 10 npcs).
But I can't find out why the counter works only on the first killed npc, but stays stuck to "1" after that. You can see exactly what I did on the gif here : https://gfycat.com/whoppingclearhorsemouse
I tried to attach the number function to the spawn one. No better.
Did I make something wrong or is there a real bug here ? Sorry for posting this if it isn't a bug. In this case, could someone point me the mistake I made ?
Also, I wanted to link that number to an event on the player (kind of a berserk mod activation). Is there a way to import a number from another object's behavior bundle ?
Thanks a lot for this nice software in any case. I tried other game engine but I'm sooo low on dev skills. It's the first time I easily understand the "flow" of a game with this tool. I can't believed I made this small game in less than 2 hours by just fiddling around with all the options. Really appreciated. Thanks team !
edit : I just saw the section "help" with all the ressources on your website. Sorry if the answer is in there. I'll take a look. ¯\_(ツ)_/¯ You can delete if that's the case.