In the next few weeks, I plan to start making a few different Tutorial series on My Youtube channel. If you go to my channel now, you'll just see weekly Beat Saber videos.https://youtube.com/channel/UCP6dLEvo5edKhufpZU8QTAQ
I'm not exactly sure on how I'm going to do this or how much explaining I should do and not over do it. Below is a list (that has been added to since writing this) full of ideas for series I could may or may not do that I would like to have everyone's thoughts on. I've made many ideas and examples to show off, but I'm unsure on where to start / begin the series or what to do first. Also on what not to do first or if there should be an order to the videos. Also for example, I would like to polish up my examples before making videos on them. As well as to keep the videos around 10 minutes and to go over different things at different times. For beginner guides and steps, there are already plenty of videos you can watch, such as here: https://youtube.com/playlist?list=PLT7f58qbtX9Lmcns5oLTMX1lQTz80f0Iu
, so I don't think I would really need to add much else for "beginners" unless y'all really need it. So I'm thinking of reaching my hand in the more advance areas, if everyone can learn form it. If y'all have a series idea to suggest or a suggestion of these, then please leave a comment.
Series I think I can do:
- Flowlab's Behavior Tutorials
- Understanding Behaviors
- Flowlab Example Tutorials
- Tips & Tricks
- Advance Tips & Tricks
- Program Bundles
- Going over the editor?
Not Sure about / issues:
- Something beginner??
- Making a game??
- Oversimplifying and/or overcompensating things
will go over each sub groups of behaviors and briefly explain what they do.Understanding Behaviors:
will have there own videos to more explain more on what they can do (like Save and Expression behaviors).Example's:
will just explain my own Example and Test games, and show how you can make them.Tips & Tricks:
explains on things that may
need separate videos like how to do animations, custom hitboxes, layers & object layers, etc.Advance:
would go over things that I would usually do when using Flowlab, like how to import sprite sheets, exporting games, binary movement,
or just bigger stuff if you already know how to use Flowlab.Program Bundles:
goes over bundles I use all the time for more advance programming (this may involve example games, but will use others games).
Those are just a few ideas I've had, but the only ones I can think of that I could TRY
I Need Suggestion / Feedback / Help on what y'all think I should do, should do first, and how to cover them (what info should be in the video).
I would like to ask @grazer @PixelPizza @Mhx Aîr @CrimsonBlackGames @Latif @TinkerSmith
and everyone else to comment suggestions.