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Need help on 173

Hi, so I am working on my multiplayer SCP game. I need SCP 173 to not move when the player is directly facing it, but to move super fast when not. I cannot use raycasts since they don't turn. Please help!
meburningslime :)


  • Raycasts can turn, but you have to turn it by the behavior.
    Could you leave a link to the game?
  • Maybe something like this,
    I know the thing moves in a blink of an eye and moves when you don't look at it. So I made the movement represent that. I'm using forward to move 173 but doing that ignores walls, so instead of point at, you could use a 4 way raycast to see where a wall is and move in the general direction that is closer to the player.

    But here's how you can rotate the raycast and a good movement for 173:


    173: (Timers are 10 w/repeat of forever and 1 w/repeat of 1)
  • Refresh and try it
  • You mentioned using raycasts for pathfinding? Could you tell me how? Sorry it's been a while since iv'e coded. :(
  • That'll be a little tough and you would have to throw out the Point-At behavior.
    From what I can think of, there are 2 ways to do this.

    - Have 4 Raycasts for up, down, left, right and output them to Switches
    - Get the Player's X and Y values from a mailbox
    - Use This X and This Y and compare it with the player by using Filters
    (The Filters will give a general direction to fin the player)
    - Use another set of filters to compare the X and Y
    (Example: If Y is closer, go down. If X is closer go right.)
    - Make the filters turn on/off the Switches
    - If the Raycast doesn't see any walls turn into the direction that is closer to the player

    2. If the walls aren't 4 directions (like an open room).
    - Have 3 raycast with rotations of Forward, Forward-left, Forward-right (+270, +225, +315)
    - Get the Player's X and Y values from a mailbox
    - Use the Angle-To bundle in my examples
    - Rotate into the direction of the player (given by the Angle-To bundle)
    - If the 2 side raycasts (+225 or +315) hit a wall, rotate until forward (+270) doesn't hit a wall
    - When no raycast hits a wall rotate to the direction of the player
  • ...
    I'll try. Btw, read my mind blowing discovery on the other forum post. You will find it amazing
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