I am trying to create an "artillery" game where each player can set the angle and power of an artillery shot, and try to hit the other guy first. I am successfully using the emitter to shoot projectiles, and using the mouse to control the angle at which the bullet is emitted.
However, it appears that the "emit force" value is fixed; I was hoping to be able to set the "emit force" as an input to the emitter component, but I don't see any way to do that. I would like to request adding "force" as an input value.
Or if there is another simple way to do this, please let me know, thank you!