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Small update

edited September 2017 in Announcements
I just deployed a small update with only two changes:

1) Levels window is fixed so that re-ordering levels is much more reliable. Before, it was possible for the levels to get mixed up when changing the order.
2) The camera behavior will now zoom out when adjusting the boundaries, so that you can always see where the edges line up.

Let me know if you find any issues with the update and I'll try to address them asap.


  • Cool! Do you think you can add a input that zooms in/out depending on the input value, so like 100% is normal, 200% is zoomed in, and 50% is halfway zoomed out
  • Good shout jngthree, that would be awesome!
  • I think stretching pixels wouldn't be a good idea.
  • @grazer can you make the music load when the game starts, but will load newly added music, instead of loading them when the que is given. Otherwise they don't stop, even when the level is over
  • edited September 2017
    Hey @jngthree, I don't understand this request. Are you saying that your music doesn't stop playing when a level is over?
  • @grazer Yes, but only if the music doesn't start immediately
  • @jngthree - I haven't been able to reproduce the sound issue you described, but I just deployed a couple of audio bug fixes. Did that solve your problem? It may be a fix for the Android crash as well, I haven't had a chance to test that yet.
  • Still getting android crash
  • edited September 2017
    @Latif3 I think I have to rebuild the app then publish it then

    Or did you side load one of your own?
  • edited September 2017
    I'll look into the camera and that sound issue, because if I remember correctly, an old bug was if something triggered a song or sound, and it was set to loop, it would loop even if you change levels or close the game back to the editor. I'll attempt to reproduce it tonight.

    As for the camera, I have not yet gotten to check out what you mean by "it zooms out". I've always wanted to be able to zoom out my game camera on the Z axis, because:
    A: The games feel too zoomed in
    B: For dramatic cutscene or level effects
  • I just reinstalled the app, I don't know how an indie account works. Maybe update the app.
  • @Latif3

    When you use the exporter, It builds the app as is. It will not update the app.

    However, I just released the supposedly fixed app
  • Does the app not automatically update as you add to the game? I had an android build of Shifter v1 and everytime I changed anything on flowlab, it would be updated to the app when I played it with WiFi or 4G on. Maybe that's been fixed since I used it last.
  • No, the app will stay the same.
    You have to export it again for the changes to go live I believe
  • Still not working
  • The collision detector is having problems. Which ever side I put the collision on it has to be on the opposite side as well for it to work. Thanks. It might be my computer let me know.
  • edited September 2017
    @nkbulider make a new topic and paste a link to your game. If I can confirm the problem, I'll add it to the lost of bugs.

    I'm having a big lag issue with some games becoming unresponsive to keys and freezing the browser. Two of those games are Vortex and Xediga Vade.
  • @nkbulider I'm not sure what your collision problem is, but I do like your game. As far as effort and gameplay go, I can tell that if you stick around flowlab for a few years like some of us have, you could have a lot of potential for making games. All of your graphics look like they were made in the flowlab drawing tool, which is great, because most people just upload images from the internet. The controls are a bit buggy, and I can't seem to move super sonic, but concept and level design are far better than I've seen from other attempts at sonic games in the past. Here's a tip, if you want hills. You currently have stairs of full size squares. Make some blocks that are half size stairs, and see if your player slides over them. If they do, then they will slide over a half square, full square, half on a full, and full on a full square, so you made longer but less high stairs, like this:

    I created a new object, set the friction to 0, set the shape to circle, stacked them as half stairs in the game. The image I browsed for the grass block and used the [+] tool to drag the grass down, so the top half was air. This made the block shorter, and being rounded with no friction, you can slide up it like hills.


    If you haven't already, have a topic in the forums for the controls and updates to your game. Stick around, you learn a lot the longer you use flowlab. There's tons of stuff I never could have done back when I joined.
  • edited September 2017
  • Hey grazer do you think that you could come out with a Little bit more of a Sonic engine base for flowlab?
  • Sonic engine how? Flowlab is just coding without typing. The run and jump bundle is basic Mario controls. A sonic engine uses hills and wall running, which are things you need to code yourself. There's no special bundle or anything set up for sonic games, because nobody is making a sonic game, since it would violate copyright to try to sell it on the app store. Flowlab is like RPG maker/Super Mario Maker, but what you do with it is up to you.

    The best thing grazer could do is maybe make triangle shaped objects, which would greatly help me not have to make a workaround system for hills.
  • That is what I mean sorry
  • actually u can do much more than RPG games and simillar to super mario....
    i mean almost everything is possible
    you can do whatever you imagine
    but you need to train and think and do it.

    I started learning flowlab doing a lot of concepts like (not a normal complete game):
    how to do a ball
    how to make a puzzle game
    Another enemy
    look at mouse
    do a lot of things then
    you can do much more now that you understand all behaviours

    It's just a matter of time and training
  • hey im trying to make an rpg but my character can only fire attack in one direction but I want to make the attack go in the direction my character is going in
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