I will be replacing sprites with animated 3D model- sprites, with the help of blender
@grazer it would be cool to have a "3D Object editor" objects would operate normally with the X/Y axis, but they would have models that extend to a Z layer, but purely for aesthetics, instead of making FAUX 3D sprites. You can probably use .3DX files- I think that's what they're called
Would it be like a first-person shooter, and you see the red spaceship's "fangs" pointing out in front? And chasers just rocket after you in a box limited with an invisible wall that's being produced by a rainbow line across the border? And there would be those red UI things that notify when you get hit, and spaceships can pass over you and... I wish starblast had some teammates to help you out. Feels kinda sad defending all those enemies as a loner... Lol.
Would it be like a first-person shooter, and you see the red spaceship's "fangs" pointing out in front? And chasers just rocket after you in a box limited with an invisible wall that's being produced by a rainbow line across the border? And there would be those red UI things that notify when you get hit, and spaceships can pass over you and... I wish starblast had some teammates to help you out. Feels kinda sad defending all those enemies as a loner... Lol.
I want to create an AI that decides what strategy you're doing, then decides what it will spawn in to beat it, so you will always have to change your fighting style.
I was originally going to make it look like it was glitching out, but I liked the way it looked. Thanks.
Idk why but I like using pentagrams to represent negative things
As far as "stepping things up," that's my goal in flowlab. Create quality games, publish said games, innovate. Even though I've been an active member for a few years, I still have a long way to go. Yes, my more recent games throw my older ones out the window in terms of quality. But none seem to give that "cutting edge" (aside from SB2)
You gotta set yourself up, collect the slower pace powerups (provided they won't get stuck by lightning- in which case, you're screwed) and more importantly- turn those bullets blue
Might wanna stock up on lives as well, but make sure they're not fakes
Hey @jngthree - I was trying to figure out why the mobile GUI/D-pad isn't working for you, but when I tested it everything seems to be working fine. The left side seems to move fine, and the right side seems to shoot in the correct direction. The center button turns on auto-fire.
Did you fix it, or do I need to test another way? I was testing Classic mode, and the tutorial.
Comments
Edit: Oh lol- posted at the same time. Anyway, I may or may not stay up. I've got school tomorrow so I have to be careful
Unless you dont wanna- whatevs..
It's on google play. :P
Those controls are really annoying though
@grazer it would be cool to have a "3D Object editor" objects would operate normally with the X/Y axis, but they would have models that extend to a Z layer, but purely for aesthetics, instead of making FAUX 3D sprites. You can probably use .3DX files- I think that's what they're called
Would it be like a first-person shooter, and you see the red spaceship's "fangs" pointing out in front? And chasers just rocket after you in a box limited with an invisible wall that's being produced by a rainbow line across the border? And there would be those red UI things that notify when you get hit, and spaceships can pass over you and...
I wish starblast had some teammates to help you out. Feels kinda sad defending all those enemies as a loner... Lol.
Would it be like a first-person shooter, and you see the red spaceship's "fangs" pointing out in front? And chasers just rocket after you in a box limited with an invisible wall that's being produced by a rainbow line across the border? And there would be those red UI things that notify when you get hit, and spaceships can pass over you and...
I wish starblast had some teammates to help you out. Feels kinda sad defending all those enemies as a loner... Lol.
And I'm already working on a helper drone.
That's a cool concept. Like 2.5D
Edit: nevermind- too lazy, plus, it looks good
I wouldn't catch up on this flowlab behavior logic for years.
You've really stepped things up!
Idk why but I like using pentagrams to represent negative things
As far as "stepping things up," that's my goal in flowlab. Create quality games, publish said games, innovate. Even though I've been an active member for a few years, I still have a long way to go. Yes, my more recent games throw my older ones out the window in terms of quality. But none seem to give that "cutting edge" (aside from SB2)
That's what I want with SB3.
The second boss (the star)- I actually have to think about before fighting.
Fighting the eye is harder in zones mode because you're only able to fight back if you're in the shooting zone, while fighting the star is miserable.
Fighting either is slightly harder than classic mode in sticky keys- because you can't stop moving.
There is a chance I'll disable boss enemies for all modes other than classic.
Another thing: boss fights will now have music!
The star I beat twice, I think one time it appeared before the eye though.
You gotta set yourself up, collect the slower pace powerups (provided they won't get stuck by lightning- in which case, you're screwed) and more importantly- turn those bullets blue
Might wanna stock up on lives as well, but make sure they're not fakes
Did you fix it, or do I need to test another way? I was testing Classic mode, and the tutorial.
It might be random. I'll tell you if it happens again @grazer
Nope- still doing it. It has to do with dragging the mouse to a different of the Pad- it's weird
1) Exactly what and how you are clicking/dragging
2) What you expect the (correct) behavior to be
3) What the (wrong) behavior is
Then I can replicate the problem here, and I should be able to track down the root cause and get it sorted out.