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How to create a boss battle

In level 5 of my game, I want to create a functioning boss battle in which the enemy will be able to move on its own and attack the player. Any tips?


  • What kind of boss do you want? Does it run at your character and attack when close enough? *enter other questions here
  • I want it to move towards the player and jump on top of them when close enough. I also want it to shoot projectiles at given intervals.
  • The trick is to break the battle down into small parts and them just implement each one:

    1) Use a Proximity trigger to enable the boss jumping behavior
    2) Use a Timer and en Emitter to shoot projectiles at an interval
  • how do you make a boss that can move around and is 3 blocks tall
  • You can change the sprite to be three blocks tall
  • What..

    Two people gravedigged and said the exact same thing?

    Is this a joke?
  • I don’t think this actually counts as grevedigging, I’m letting this one side.
  • October 2017
  • edited July 2018
    I know but at this point it establishes he had seen this and it didn’t mean anything to him, so he’s asking a question with that known.

    It’s when they go “hmm” or “cool” or something that adds squat to it.
  • Actually yes, it's a completely different question, he/she should've created a new discussion.

    By the way, this question has been asked way too many times. Grazer should really make the button more obvious, or even better, it should always show the scaling options below (above the color bar thing)
  • how do you make it three blocks tall
  • You make it three blocks tall
  • Timers, timers are like the duct tape of flowlab
  • Duct tape is magical. The mythbusters made a boat out of it! (Wow... that felt wierd just saying it...)
  • idk how to make it three blocks tall
  • @dragongamer9785YT
    In the sprite editor, you can resize it by pressing the blue box and arrow next to the clipboard and under the minus zoom (magnifying glass)
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