I just deployed a new build that updates the Emitter behavior:
- Now has an angle setting and input. This is to control the angle that a projectile is emitted, no more using a separate attachment to aim emitted objects.
- To go with the angle setting, there is a checkbox to select whether the angle is independent of the object that is emitting, or relative to it. This way the emitter can be aimed independently of the object, or always emit to e.g. the object's left.
- The issue with flipping the object causing the emitted objects to appear upside-down is fixed
- The sliders for age and force have been switched to steppers
As always, please let me know if you see any problems.
Comments
@CrimsonBlackGames Yeah that would be nice. I've suggested that once.
Flipped objects (horizontally) ignore the forward direction and will always emit to the left. The bomb skeleton's forward property is up, so it should always emit the bomb above him except when the skeleton is flipped vertically.
Anyway, just updated SB3. Worked on the title screen, but also made it to where shots can be slightly off by 5 degrees, giving you some more spray, and slightly making the game easier
Right(because its his natural direction(right)):
Wrong (because its fliped):
@grazer
Maybe the rotation should just always match the emit angle, and not the emitter at all. I'll think a bit more about this. The settings panel is already getting pretty complicated.
Split screen, probably never.
Online, also unlikely.