I just deployed a new build that updates the Emitter behavior:
- Now has an angle setting and input. This is to control the angle that a projectile is emitted, no more using a separate attachment to aim emitted objects.
- To go with the angle setting, there is a checkbox to select whether the angle is independent of the object that is emitting, or relative to it. This way the emitter can be aimed independently of the object, or always emit to e.g. the object's left.
- The issue with flipping the object causing the emitted objects to appear upside-down is fixed
- The sliders for age and force have been switched to steppers
As always, please let me know if you see any problems.