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Mario Galaxy Gravity

edited January 2018 in Play My Game
I was playing around with Proximity today, and put together this Super Mario Galaxy style gravity example. I thought someone here might find it useful or at least interesting :)


  • How.... INTERESTING!

    Someone could make a great game with that, it looks cool on its own :)
  • edited January 2018
    Interesting how heavy gravity is for a standing jump, but how significantly slow you fall while moving left and right. I was able to transfer between all 3 planets in a single slow falling jump, as long as I was holding a direction and jump at the same time.

    I once had several concepts for how to pull off a Zoomer wall stick (the wall walking spike enemies from Metroid), but I'm now more curious in your idea. What is this? A proximity, point at, always motor negative forward, with the object forward set to up? Or maybe forward is down? There might be a flip in there somewhere. If not, I'll definitely be checking it out in the editor on Thursday.
  • Didn't look at it yet, but I already have an idea how it works :p
  • Just played it, exactly how I've expected it :D
  • This could help with Sonic Undoing thanks
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