This was the original idea of what it would look like- I didn’t have the tools to sprite it out at the moment, but this is now what they currently look like in the game now
Rebuilt the tutorial, and made the game detect a first-time player (people who haven’t played since this update) and automatically sets the gamemode to Tutorial.
The tutorial it's better now but it haves a loooooooooooooooot of text at once... We can't read that much and play at the same time, also it overlays so...
But it's nice in general... Maybe a pause when text appears could solve that or maybe just less text at one
OH! an idea. What about maybe arrows pointing or highlighted spots. (That would remove a bit of text refering to where is it and what colors is it bla bla bla)
Alright- the 8th gamemode is here. Dodgemode pits you against an infinite amount of laser cannons, and gives you a starting amount off 16 lives. 5 points are awarded when a cannon spawns, and are also awarded at the destruction of a cannon.
I have done some housekeeping with the game, but I also have made a little GUI node- the repair prompt. When your ship gets low on health, it will appear, and when it gets dangerously low, it will strobe red. This serves as a reminder that you have the ability to repair the ship via pressing X (Aka Health refill)
I would post some screencaps of this in action, but the forums won’t let me upload
Comments
This was the original idea of what it would look like- I didn’t have the tools to sprite it out at the moment, but this is now what they currently look like in the game now
I have to add that too because if new people click "continue"(instead of start) in Awakening it goes for an Infinity level
We can't read that much and play at the same time, also it overlays so...
But it's nice in general... Maybe a pause when text appears could solve that or maybe just less text at one
But not too smal...
OH! an idea. What about maybe arrows pointing or highlighted spots. (That would remove a bit of text refering to where is it and what colors is it bla bla bla)
There’s an object for it already, just gotta figure out how it would work
Just gotta figure out what to do next other than cosmetic work
@grazer this is my approach on how to do a credits sequence
I would post some screencaps of this in action, but the forums won’t let me upload