I'm currently working on a lot of art while I take a break from working on the game side of the game, because something that has been holding me back for a long time is there is no text box feature. As far back as I can recall, almost all games since even before NES have some sort of textbox future, where you press a button to continue reading the text, as it types out. It seems extremely counterproductive of me to make letter by letter animations for a fake text box, and labels definitely won't cut it because you can't change the text. If there's any way I can convince you or bribe you to make text boxes at the top of your to-do list, it would help out everybody that it has any dialogue in their game, from RPGs, Platformers, story, cutscenes, anything. It's a major part of many games, and I hope that it gets added to flowlab soon. I have a lot of stuff to do outside of working on the story part of the game, so I can wait longer, but the sooner text boxes get added, the sooner I can make the story mode dialogue. @grazer
Does anyone else want or need this feature? I know a few of you could have used it in your past games for tutorials or something, and I know @PixelPizza
is definitely making a story based game. With the amount of dialogue in the prologue alone, it would be a huge setback to make letter by letter text typing animations, hopefully other people need this as well.