so in my game, GalacticoS, i made a visual effect that features ships flying in the background of my new chicago level.
how it works is, there are blocks out of sight (which are cyan if you go to the editor) which spawn the ships. in the ships's code, as soon as it spawns itll determine the speed and size randomly.
because i didnt want to redraw the ship going left, i just used the flip function. everything is good, except for some reason, when the ship flips, the game seems to forget to size the ship down on the y axis. the result is ships going left that are significantly.. flatter than theyre supposed to be. i call this strange phenomenon pancakeification.
heres the game link, just head to the new chicago level.https://flowlab.io/game/play/1064094
if its just my computer, or theres a way to fix this, please let me know. i fear this will produce greater issues in the future.