Now that the Flowjam is over (Shout out to @PixelPizza
for the triumphant victory! Well earned!) and I've had a chance to get away from my game for a week or so, I wanted to come back and make it a little more playable. I had a lot I wanted to get done before the Flowjam deadline and in classic hyperfocus fashion, I totally lost track of time on tiny details instead of getting things like "the ending" and a clock that didn't show negative numbers working correctly. >:(
Speaking of clocks... the day before the deadline, my clock worked ok. It went to "9" instead of "-1" like a clock is supposed to. Then, as I was doing some frantic last minute adjustments, I screwed it up somehow and caused the negative number error. Oh well. That's just the way jams go. It's like setting up your cake for judging on "Nailed It" and watching it flop over just as the curtain is pulled back LOL! (Watch that show on Netflix! It's hilarious! ).
So, after making the opening cut scenes skip-able ( you're welcome!) I tried to fix the busted clock. I worked out a pretty good system and was starting to tie some difficulty increase to the functionality, when I refreshed my game.... and ... all my new code was gone. An hour's worth of code, kaput. BUT! It was suddenly working like it did before I screwed it up right before the jam... over a week ago!
I'm glad it's working like it used to, but between my Craptastic Comcastic internet connection and the Flowlab gremlins, I have no idea what's going on. Other code that I've added recently seems to still be there so it's really strange that the specific code inside my "clock" behaviors would revert back like that. @grazer
have there been any recent server issues or should I chalk this up to lousy connection?
Anyway, thanks to everyone who played my game during the jam and for those who voted. There were some really great entries and it was cool to see so many people come out of the woodwork to compete.
I will be updating Outpost Omicron as time and interest allows. I'll try to put up an "under construction" screen when I'm working on it.
Play it here. Feedback is welcomed. http://flowlab.io/game/play/1318529
Thanks for playing!