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New Update - updates and bugfixes

edited April 9 in Announcements
I just deployed a new update, containing the following:


* New Exit behavior block for exiting desktop apps.
* Proximity behavior updated for greater accuracy and performance
- New “Box” Proximity shape
- Proximity detects oddly sized and shaped objects correctly
- Option to trigger proximity only when shape is completely enclosed
* Debug key shortcut is now Ctrl+B
* New option in Extractor block to access value sent on spawn/emit/attach
* Logic gate behavior has changed: negative values are now interpreted as True


* Don’t open bundle on drag->click
* No connection error alerts on exported games
* Sprite editor tools highlight when selected
* Collider rotate bug fixed when setting forward to up or down
* Fixed cases where collision shape failed to update after editing sprite
* Bundle outputs now glow when activated
* Fixed spawn positions not getting assigned to the correct spawned objects
* Fixed possible crash when sending messages to deleted child objects

Let me know if you find any problems, thanks!


  • thank you so much @grazer!
  • Awesome! I will test those out and see if I find anything unusual.
  • @grazer, I'm only seeing these options on the debug
  • I had to log off and log in @JR 01
  • yeah, got it.
    Thanks @PixelPizza
  • Here's what I found so far:

    • "Exit Game" behavior it's used for exiting desktop apps but it's located on the "Mobile Device" Tab.

    • Proximity Circles-Square preview doesn't always display accordingly.
    How to reproduce:
    Play game on Editor > Edit Proximity Shape > Stop > Check Proximity Shape.
    This will lock the shape initially picked until you close the object menu and come back.

    • New debug key Ctrl+B opens favorites Side-Menu (Firefox).
    It's better than favoriting the page, but I still wanted to let you know.

    • Some games were ported to the new update, others didn't.
    Logging off and logging back again ported most games but not all of them.
    Closing the "not-ported" game browser tab and opening it again solves this.

    • MouseMove > PointAt doesn't work on objects with Up as Forward direction.
  • I have also noticed that sometimes, when switching from game editor to test mode will make background objects go invisible.
  • I love this new hotfix, however there are still two huge problems plaguing me.
    1: the color editor on the bottom left is covered by the buttons, so I can't click it. Same with the pixel resizing.
    2: The multiplayer is still broken :(
  • Thanks for the updates! We all support you!

    But hey, don't listen to @meburningslime. He acts like the toughest guy around here and demonstrates a clear misunderstanding of people's recognition of privacy and professionalism.

  • @browngr he is just trying to tell grazer about some features that aren't working. Your the one trying to act like a tough guy.
  • Actually, he did the same thing on a separate post to me, when I was just trying to help like he was. Karma just came back to bite him. (;
  • @meburningslime - can you post of a screenshot of what it looks like when you can't access the color editor?
  • @grazer Thank you soooooo much for fixing logic gates! Negative numbers not registering has messed me up so much
  • @grazer I will try to get one. I am on mobile run but I'll get it to you today
  • edited March 20
  • edited March 20
    Hey, @meburningslime. I have the same problem, but only on my school laptops, which have a smaller stature. I believe the scaling might be the problem. It is mobile, so I wouldn't be surprised if that was it.
    Also, that new comment you just posted only proves my point. I've spent my whole entire life being hated, so I don't really care how many people you get to hate me. It wouldn't even make a dent on me. I'll just continue working on my games. (=
  • That is what it is, grazer will ne able to fix it. Also, it happens on my 30" TV as well.
  • Glad to see proximity getting tweaked. I use it pretty often, but i've never quite understood where and how things trigger. @grazer updates are always appreciated. thanks for your hard work.

    I just started a new thread about an issue I'm having with an extractor, not sure if it was caused by the new update or not. I've logged out and logged back in and reloaded my game, but the issue remains.
  • @todorrobot, Grazer just fixed this problem
  • I am not sure if anybody is experiencing this problem or if it's just because my computer recently broke, but it appears that, when using a large object with the polygon shape that has an easing behavior combined with rotation, the website crashes and shuts down the game. I have only experienced this problem shortly after the update went into effect.
  • @Superstargames, could you leave a link to the game?
  • @JR 01 I could, but I deleted the problem from my game entirely so I cannot give proof that it is happening. Luckily deleting the object managed to solve the problem.
  • @Superstargames making strangely shaped objects or making large objects always mess with the code, especially with raycasts and proximities. My solution? You have a few options.
    1: make multiple blocks and connect them with an attacjer or postion.
    2: Make a block and keep it on square or rectangle, don't worry the hitbox will auto-adjust.
    3: Delete the concept.
  • Okay, I got it. BTW I went with the third option.
  • hey @grazer could you add a feature to duplicate objects including there animations. it would help instead of remaking the same sprite over and over again
  • please make it so you can get infinite objects on free plz
  • edited March 24
    @grazer it's not happening anymore, but transparent blocks would still have it new image on the front of the block, but the default image (before you edit it's appearance) would show up behind the block. Had to reload in order for it to go away but that's when I was on two computers and I think the one I was on that didn't have the glitch saved...idk
  • @I YEET BABIES OFF OF CLIFF Can you call the data center and ask them to make the servers and bandwidth free please? Thanks buddy
  • edited March 24
    Can you add a not for the logic gate for example if no input send a output there isnt a good way of doing This And it Gets realy Laggy The Way Im Doing it!
    (if I come Up With Enough Reasonable ideas can I have premium or can I use multiplayer features?)
  • Thank you for working so hard on flowlab it is so much better than scratch
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