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Turning "Always on" to "Triggered by"? Gator Panic

Hi all, I've hit another snag with Gator Panic: http://flowlab.io/game/play/1359018

Now that things are extracting from the Airboat properly, I'm still having trouble getting the HUD Map Icon (In the UI layer) to move across the map correctly.

I have an "always" into the extractor, extracting the Airboat X. That value goes into an equation that divides it by 1200. Every time it hits 1200, it should push the HUD Map Icon 16 pixels forward (airboat x is blue value on left of screen. green number is x value divided by 1200). But, the signal from the always on, means that as soon as the airboat reaches the first 1200 milestone, the map icon flies off to the right. Byyyyeeeee. It is constantly adding the 16 pixels, instead of only adding the pixels once.

Is there a way to change the "always extract" into a "triggered once?" I tried timers, but that didn't line up correctly. I tried filters (current version), but that doesnt stop the constant signal. I thought maybe an AND logic gate, but it would still rely on a timer or an always in value. Any thoughts? Any work arounds or am i approaching this from the wrong angle?

@JR 01 @browngr @Mhx Aîr @meburningslime @grazer

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